BurdockPaint

My AAT tribute

I liked the old Autodesk Animator very much, but Moai won't run well on my machine, so I decided to create a pixel graphics editor based on both of those, adding the things I missed in them.

Source is available at Github: https://github.com/MKGilby/BurdockPaint

Product state: work in progress
Current version: V0.9
Released: 2024.06.04
Download: BurdockPaint.0.9.20240604.zip

What's new:

2024.06.04 - Build 50
  • Bugfix in Soften. (Didn't work at all)
  • Added configure dialog to Soften. (Settings already were there.) (Generated, of course!)

What's planned next:
  • Add "Project"/"New" dialog.
  • Check and warn if current project is modified on opening project.
  • Check and warn if current project is modified on new project.
  • Add setup dialogs to Tools: - Circle (center+radius vs. bounding box) - Sep. (boxed) - Soften (center weight, soften alpha too)
  • Add Inks: - Darken - Brighten
  • Add setup dialogs to Inks: - Darken - Brighten
  • Autosave: - Add GUI for settings.
  • ColorEditor buttons: - "Undo" and "Redo" should undo/redo any changes made on the ColorEditor.
  • Add an option to make the current inks/tools property adjustable on the fly. (Should show a small dialog somewhere at the side of the window).
  • Coordinatebox colors should be updated on moving mouse over every source of color. (ColorSelector, Gradient)
  • Right clicking on a color in the palette sidebar should open: !decide! - ColorEditor (easier to implement) - Color picking mode from any source where color can be selected. (harder to implement, but I think it would be a better solution.)