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Down To Earth
Remake of Down To Earth (C) 1987 Firebird Software Ltd. (ZX Spectrum 48K)
Instructions from the original: - Your mission is to rid the Universe of hostile alien life forms so that the planned Intergalactic Bypass can finally be completed. You control a limited number of Astra-dozers and must clear all 30 star systems and planets you visit. Your 'dozer is fitted with the latest anti-grav field as are its extras (fuel, crates of bombs and spare 'dozers). The aliens come in two forms. Trigons which are unpredictable in large numbers and Circsaws which are smarter and more volatile since they explode on contact with bombs, crates, spare 'dozers and Conenabs. Conenabs expand and detonate either under their own weight or due to incarceration. Good luck!
In the published version you can play all 30 maps. Select "Continue" or "New game" to open starmap, select a star to play, finishing a yellow star will advance your journey to another star.
Product state: under development
Current version: v0.0.534.alpha
Released: 2016.09.23
Download: DownToEarth.0.0.534.alpha.zip
What's new:
2016.09.23
- Added solar system map, so when you reach the warp on the starmap, you can
warp to the solar system and play the remaining maps. You can warp back if you
want. This means that all the maps can be played.
- The published version is replaced with this one.
2016.08.23
- Under the hood: ImageScript reworked
2016.08.14
- Under the hood: Applied changes made in used units
2012.07.12
- Under the hood: Reworked the drawing of tiles, it is 70% faster
- Under the hood: Tile values are replaced with constants
- Score awarded for killing Trigons and Circsaws with rocks (100)
- Score awarded for eating sand (1)
- Score awarded for picking up extras (200)
2012.07.11
- Recompiled with newest SDL
- Player can drop/plant bombs until he has bombs
- Circsaws can "eat" player
- Falling rock kills player
- Trigons can "eat" player
2012.07.10
- Bombs and fuel added when powerup picked up
- Bomb counter decreases when dropping bomb
- Trigon and circsaw counter decreased when they die
- Fuel decreases as player moves
- Scoreboard added with logo
- Time is ticking away
- Explosion now don't spread onto circsaws and trigons. They die in
the explosion however.
- Circsaws explodes when touching any power-up (+fuel, +life, +bombs)
2012.07.06
- Fixed: Bomb chain reaction problem.
- Fix: Falling bomb appeared as rock in map logic
- Bomb chain reaction problem. Won't spread downstairs
2012.07.04
Recompiled with FPC 2.6.0, bugfix in MKFonts, new gfx added.
2012.06.29
- Fix: Bomb rolled down from rocks after falling instead of exploding
- Experimented with crt screen effect, but commented out. Maybe as an option.
- The game only shows a 15x15 part of the map and slowly scrolls as the player
moves around. The player can't leave the screen tough, always reaches the
surrounding wall before leaving the screen
- There's a 160x480 part for the game controls (time, bombs, enemy count...)
(Currently it is empty.)
- Circsaws now keep one empty space beetween themselves when moving
- Circsaw activates bomb when touching it
- Fix: Boulder activated bomb even if you pushed it to the tile over the bomb
- Circsaw added, moving as in the original
- Boulder falling on bomb activates it
- Boulder can hit the enemies
2012.06.28
- Trigon added, moving as in the original
- Player can push bombs around
- Fix: Can't push things if there are free space below them
- Bomb falls and explodes (chain reaction still works)
- Player can push rocks around.
2012.06.27
- Player can move around, eat things (with no positive or negative effects yet)
- Rock falls down if nothing below (but doesn't hit anything it encounters)
- Rock rolls down from each other
2012.06.21
- Map loads, gfx used from original (scaled up to 2x)
- Full map shown at once, no scrolling yet
- Planted explosions explodes (chain reaction also works)
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